================================== Overview ================================== Mekanimo aims to be the best tool for rapid (in minutes or hours) creation of computer games. It can also be used for scientific visualizations. In its core there is a 2D rigid body physics solver based on Box2D (http://www.box2d.org). The application itself is created with Python (http://www.python.org) and wxPython (http://www.wxpython.org). * It is programmable * It automatically creates code for all user actions performed via GUI * Most common tasks are automated * Uses a familiar user interface * Caters to wide range of users with different backgrounds Credits ========= Mekanimo got a lot of help from third party applications and individuals as listed below. * Animated sprites: Reiner Prokein(http://reinerstileset.4players.de) and Ari Feldman(http://www.flyingyogi.com/fun/spritelib.html) * Box2D: 2D Rigid body dynamics solver, Erin Cato(http://www.box2d.org) * Django: Web site (http://www.djangoproject.com) * Doxygen: Documentation (http://www.stack.nl/~dimitri/doxygen) * Genetica texture packs: Textures (http://www.spiralgraphics.biz/packs/index.htm) * Numpy: Matrix algebra (http://www.numpy.org) * PIL: Graphics routines, Fredrik Lundh (http://www.pythonware.com/products/pil) * PyBox2D: Box2D-Python Swig based interface Ken Lauer (http://code.google.com/p/pybox2d) * Pygame: Sound (http://www.pygame.org) * PyMedia: MPEG video recording (http://www.pymedia.org) * Python: Guido van Rossum(http://www.python.org) * Sphinx: Documentation (http://sphinx.pocoo.org/) * wxPython: GUI, Robin Dunn(http://www.wxpython.org)